A new song resounds across the battlefield... can you hear it?
The earth trembles, the sky darkens, and a forgotten song rises once again.
The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as
diCerent as they are relentless: the devout warriors and priestesses of Feudom,
stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a
silenced empire returning from the shadows.
Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay
experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order
of Selas, and Uruk, the relentless warrior.
This clash is more than a battle—it's the rebirth of an ancient war.
14 miniatures
• 1x Verena of Aurtigard
• 1x Morgane of JauCret Syzigian
• 1x Knight of the Sacred Relic
• 4x Feudom Guisarmiers
• 1x Uruk, He Who is Without Prejudice
• 1x Needle
• 1x Breath
• 4x Intact
Feudom
Honor. Devotion. Sacred Wrath.
The Order of Selas and the warriors of Feudom march firmly onto the battlefield,
guided by faith and tradition. There is no mercy for those who threaten the realm:
their weapons are the spear, the shield, and the divine words of the goddesses.
Verena of Aurtigard
High Priestess and spiritual leader. Equally revered and feared, her connection with
the goddesses can tear body and soul alike. Witnessing her on the battlefield is
witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry-heavy armies that rely on cavalry support.
What does she bring to her army?
• Two potent spells: one offensive with high damage potential, and one
defensive that can cut incoming damage by half.
Morgane of JauLret Syzigian
Inquisitor of the Order. A living legend both inside and outside the monastery walls,
Morgane is the embodiment of divine judgment. Where she appears, only ashes—
and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing
magical enemies.
What does she bring to her army?
• Debuffs that weaken enemies.
• Ability to nullify keywords, dismantling enemy synergy.
• Reinforces and protects allies when facing magical foes.
Knight of the Sacred Relic
Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them
overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.
What does he bring to his army?
• Blends support (disarming enemies, reducing stress) with area damage.
• Bonus defense and stress resistance make him durable in prolonged
combat.
• Imposing Presence boosts allies vulnerable to morale effects.
Feudom Guisarmiers
Hardened fighters from the harshest environments. Loyal, steadfast, and deadly.
Always on guard to defend their people and punish those who defile their land.
They are the core troops of Feudom.
What do they bring to their army?
• Can disarm enemies, reducing their offensive potential.
• With the support of a Noble Character, they can reliably contest objectives.
• Feudom Characters can increase their ability to hold out in combat while
waiting for Knight reinforcements.
Scions of Yaldabaoth
Legacy. Shadow. Redemption.
Hunted for centuries, these dark-minded elves rise once more to reclaim what
was once theirs. Altered, hidden, and ruthless, their war is not just on the
battlefield—it’s a crusade for the truth of their bloodline.
Uruk, He Who is Without Prejudice
Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk
has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.
What does he bring to his army?
• High mobility thanks to the Blood Blister taint skill, letting him engage
enemies up to 11 steps away.
• Self-healing keeps him in the fight on the front line.
• Intimidating is his key tool for destabilizing enemies.
Needle
Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.
What does she bring to her army?
• Heals allies both when attacking and defending.
• Revives troops that have been taken out.
• Adds survivability to tough but slow units.
Breath
Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.
What does he bring to his army?
• Deploys mist to apply taint to enemies.
• Cleanses negative states.
• Abilities like Black Rain and Crimson Tornado force enemies to deal with
taint, which can be devastating.
• Synergizes with all allied units that benefit from taint.
Intact
Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.
What do they bring to their army?
• Intimidate enemies with their attacks.
• Ignore enemy defense with their Khatrador Blades, making them a threat
even to armored units.
• High Command characters trigger their Loyal to the End ability, boosting
their effectiveness.
Syzigian – Pre-order Exclusive Edition
Cultured knights, exceptionally skilled in espionage and blessed with a keen
survival instinct, the Syzigians are the most devoted defenders of the
Sempiternus.
They never ask questions. They barely speak. No one uses throwing knives as they
do. And only when one of them dies is another selected to take their place. Their
value is such that they never operate together—the Sempiternus cannot risk losing
all three at once, no matter how unlikely that may be. When called upon to
accompany the Major Penitentiary or the Chamberlain of the Order, Syzigians act
alone—and only in rare cases do two operate together.
Syzigian is an agile, tactical character, ideal for players who prefer wearing down
the enemy instead of direct confrontation. His ability to disarm, reposition, and
escape combat makes him perfect for flanking, harassing, and weakening enemies
Beyond The Song of the Dormant adds new synergies, unpredictable threats, and
strategic depth to the Battle Pack The Song of the Dormant.
Contents:
6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
• 1x Amaury Boissonade, Major Penitentiary
• 2x Mace Escorts
• 1x Irkalla, the Maw
• 2x Anointed
Amaury Boissonade, Major Penitentiary
Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.
What does he bring to his army?
• Thanks to abilities like Expedita and The Voice, Amaury can appear
anywhere on the battlefield, flanking the enemy.
• His attacks bypass blocks and enhance successes, making him deadly
against heavily armored foes.
• The use of stress and taint introduces tactical depth and a strong
risk/reward mechanic.
• He blends the roles of assassin, tank, and support (fixing dice for himself or
allies).
Mace Escorts
Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.
What do they bring to their army?
• Protect key characters with Escort.
• Disarm their enemies.
• Their command ability Loyalty and Sacrifice lets them charge and punish
threats.
• Work especially well alongside disarm-capable units like the Guisarmiers.
Irkalla, the Maw
A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.
What does she bring to her army?
• The more damage she receives, the more accurate and lethal she
becomes.
• Her ability The Sculptor’s Hand allows her to take stress to ignore damage
to her unit, making her a leader who boosts her troops’ resilience.
Anointed
Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.
What do they bring to their army?
• Can lock down enemies in melee.
• Very tough, with high defense and H3.
• Can reactively move to protect allied characters.