10/10 DA KOLLOSSEUM OF KRUMPIN’!

10/10 DA KOLLOSSEUM OF KRUMPIN’!

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10/10 DA KOLLOSSEUM OF KRUMPIN’!
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DA KOLLOSSEUM OF KRUMPIN’! šŸ’„šŸ¦“šŸ’€

Saturday, October 10th • 10AM–1PM
Warhammer 40,000 • ORKtober Special Event
$20 per player • 12 Player Maximum

OI, YA GITZ! The time has come to settle the most important question in all of Orkdom:

WHO’S DA TOUGHEST?! šŸ’ŖšŸ’„

Welcome to Da Kolosseum of Krumpin’, a brutal ORKtober showdown where Ork Warbosses and Big Meks from across the Waaagh! will enter the arena and bash, chop, shoot, and stomp their way to glory!

Each player will bring ONE Ork Character model to the fight. No Epic Heroes—just your favorite boss, brute, or biggest git ready to prove that their boss is da meanest one around!

LAST ORK STANDING!

The battle is a chaotic 4v4 free-for-all, with every Warboss fighting for themselves!

Your goal is simple:

>>>BE DA LAST ORK STANDING!<<<

But of course, Orks know that sometimes a little extra kunnin' is needed to get the job done...

🦷 SPEND DEM TEEF LADZ! 🦷

Every player will receive 10 Ork Teef at the start of the event.

What are they for?

GUBBINZ!

Spend your hard-earned Teef on special Gubbinz Cards that function like unique Stratagems during the game. Use them to give yourself an advantage, mess with your enemies, survive an otherwise fatal situation, or turn a perfectly good battle into an absolute disaster!

Spend your Teef wisely… Or don't.

IT'S ORKS. THERE AIN'T NO WASTIN' TEEF IF IT LEADS TO MORE KRUMPIN'!

Expect unexpected alliances, dirty tricks, ridiculous comebacks, and enough green-on-green violence to make even the Mekboyz proud!

šŸ”“ THE RED ORKTEMBER... ERR... ORKTOBER! šŸ”“

There’s more at stake than just braggin' rights. The winner of Da Kolosseum of Krumpin’ will claim a mysterious relic of immense Orky power… A relic that will be needed for something MUCH BIGGER. Something faster. Something redder. Something that could power the greatest Waaagh! ORKtober has ever seen...

THE HUNT FOR THE RED ORKTober IS COMING! 🚨

Will YOU be the Warboss who claims the relic and sets the Waaagh! in motion?!

ā˜•EVERY WARBOSS GETS FED!

Every player receives ONE FREE CAFE BEVERAGE from the Golden Rhino Games kitchen! Choose any beverage up to 24oz to fuel your Warboss before, during, or after the carnage.

šŸ“‹ EVENT DETAILS

  • šŸ“… Saturday, October 10th

  • ā° 10AM–1PM

  • āš”ļø 4v4 Ork Free-for-All

  • šŸ‘¹ Bring ONE Ork Character model

  • 🚫 No Epic Heroes

  • 🦷 10 Ork Teef per player for Gubbinz Cards

  • šŸ’€ Last Ork Standing wins!

  • ā˜• Free Cafe beverage up to 24oz

  • šŸŽŸļø $20 per player

  • šŸ”„ 12 Player Maximum

GRAB YOUR BIGGEST GIT, PAINT 'EM UP, AND GET READY TO KRUMP!

Because there can only be ONE DA TOUGHEST.

WAAAAAAAGH!!! 





Orky Gubbinz cards

  1. Red unz Really Do go Fasta!

    1. +2ā€ movement when making a Normal, Advance, and Charge Move. Doesn't affect Pile-in or Consolidate moves.

  2. Bigga is Da BEST!

    1. +2 to your Toughness Characteristic while you have 3 or more wounds remaining.

  3. Hit em with somethin’ shinny!

    1. Weapon upgrade: Ranged: Enemy models hit by attacks from this weapon suffer -1 to Hit rolls. Other enemy models get +1 to Hit rolls for Ranged attacks that target you or the enemy model suffering from this effect. These effects do not trigger until an attack roll has been made.

  4. Dats’ not a Knife! This is a KNIFE! 

    1. Weapon upgrade: Melee: Increase the Damage and AP of this weapon by 2 to a max of 4/-4. If your model is killed while equipped with this Gubbinz, leave an Operations token within 2ā€ of your model before removing it from the table. Any model that ends a move within 1ā€ of this token gains this Gubbinz upgrade and equips it to their model immediately before taking any other actions.

  5. ORKY Bioniks at its Finest!

    1. Any time the last Wound would be removed from your model roll a D6 on a 3+ the model is not destroyed, all remaining attacks and damage are stopped, and your model has D3 wounds remaining. For each time this occurs, reduce the dice roll needed by 1, to a maximum of 6+. For example, the second time this would trigger, the player will need a 4+, then a 5+, and so on. If the roll fails, remove the model as normal.

  6. Tiz but a Flesh Wound!!!

    1. The model equipped with this Gubbinz has a 5+ Feel No Pain. 

  7. Fight'n Dirty!

    1. Each time this model has one or more enemy Melee attacks miss it against it, it can use this ability. After resolving the rest of that attack's damage, make an Extra Attacks roll with 6 Attack dice at S6 AP-1 and D1 with Devastating Wounds. These attacks can only apply a max of 3 damage. This ability can only be triggered per enemy model once each turn, regardless of how many weapons they attack with.

  8. Bringn’ the Ladz to the Fight!

    1. This model also deploys with a choice of 5 Ork Boyz, 5 Beastsnagga Boyz, or 10 Gretchen models. These act as separate units, cannot be led, and do not count towards the Last Ork Standin’ rule to win the game.

  9. Meks Rul! Warbosses Drul!

    1. Gain the Unpredictable Genus Detachment rule from the Madcap Meks detachment. This Gubbinz can only be taken if your character is a Mek.

  10. Another Worthy Opponent…

    1. Instead of taking an Ork Infantry Character as your KOLLOSSEUM Champ, select any Non-Orks, Non-Epic Hero, Infantry character model from another faction to take. This cannot be combined with any other Gunninz card.

 

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