Inside this season's General’s Handbook, you'll find: – An introduction to setting up Pitched Battles for matched play games of Warhammer Age of Sigmar, including guidance on the Battle Ready standard of painting for your miniatures, and a comprehensive list of the official publications which can be used in Pitched Battles – Detailed background information for Gallet, the wind-blasted continent of Ghur where the action takes place. You’ll learn all about this arid landscape, the beasts that dwell there, and the tunnels underneath it – Region of War rules for Gallet, the Splintered Land, with special rules that focus on empowering Battleline troops, a terrifying new Realmsphere spell for all Wizards, and an aggressive Realm Command available to all players – Two additional core battalions that players can include in their army: Expert Conquerors, well-versed in seizing objectives, and Bounty Hunters, tasked with bringing down the mightiest foes – Six grand strategies that dictate an army's goals in battle by